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Pathfinder Second Edition

Compendium

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Grioth Scout

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The first grioths encountered on a new world are scouts. Typically traveling the vastness of space via one-way portals from their home worlds, Grioth scouts never expect to see their homes again, as Grioth Leadership ensures true devotion to the colonization effort by stranding them on new worlds.

Attributes

acrobatics
7
alignment
CE
armor_class
17
casts_cantrip
TRUE
charisma_modifier
0
constitution_modifier
2
description
Grioth Planets that drift out of orbit from their stars grow cold and lifeless as they float through the Dark Tapestry. Such dead worlds are coveted by the horrific creatures known as grioths, who endure the awful cold on these wandering worlds and convert them into planetary temples devoted to the dark gods of the Elder Mythos. From these bastions of frozen darkness, grioths seek out warm, living worlds to tear away from their respective suns through forbidden rituals, a process that often takes numerous generations. A single cultist typically leads a grioth scouting party, and the group seeks out a disused or forgotten location on the fringe of rural settlements as their initial invasion point. Over several generations, a grioth settlement grows powerful and conquers the surrounding cultures, and eventually, powerful grioths descend from the stars to begin the next stage of planetary conquest. Grioths speak a language composed of trills and clicks. While capable of speaking other languages, they do so in dry, raspy voices. As grioths have wings, wriggling tails, and four-eyed, bat-like visages, many cultures mistakenly associate them with the evil Outer Planes, but they very much belong to this reality. Haunter in the Dark Nyarlathotep is often venerated by grioths in a bat-like incarnation with a three-lobed burning eye known as the Haunter in the Dark. His symbol is a circle with wing-shaped arms and he grants the following benefits. Edicts Create darkness, encourage authorities to bring the apocalypse Anathema none Follower Alignments NE, CE Devotee Benefits Divine Font harm Divine Skill Occultism Favored Weapon kukri Domains darkness, knowledge, nightmares, trickery Cleric Spells 1st: grim tendrils, 4th: nightmare, 5th: summon entity Voidglass Voidglass is an otherworldly crystalline material that resembles pale blue glass but possesses the strength of iron. It becomes soft and workable when exposed to the right combination of cosmic radiation and lack of atmosphere. Grioth Scout The first grioths encountered on a new world are scouts. Typically traveling the vastness of space via one-way portals from their home worlds, grioth scouts never expect to see their homes again, as grioth leadership ensures true devotion to the colonization effort by stranding them on new worlds.
dexterity_modifier
4
hit_points_max
16
immunities
cold
intelligence_modifier
1
languages
Aklo, Grioth; telepathy 30 feet
level
1
npc_type
Creature
occultism
6
perception
7
saving_throws_fortitude
5
saving_throws_reflex
9
saving_throws_will
7
senses
greater darkvision, echolocation (precise) 20 feet
size
Medium
speed
25
speed_notes
fly 30 feet
spell_attack
8
spell_dc
16
stealth
7
strength_modifier
0
traits
Uncommon, Grioth, Humanoid
weaknesses
fire 3
wisdom_modifier
2
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